package controller;

/*****************************************
 * jumping
 * 
 * This may be implemented in the second
 * iteration so that the frog animated as
 * it moves, rather than immediately being
 * placed it's destination
 * 
 * @author Stephen Gregory, Jun Wang
 *
 */

public class jumping implements frogState {

	@Override
	public void handleInput(userInputController c, char keyinput) {
	}

	@Override
	public void frogHitEdge(userInputController userInputController) {
		
	}

}
